The first time I popped in Project Sylpheed, a differently spelled offspring of 80s-era space shooter Silpheed, I must admit to cracking before the tutorial even wrapped up. Admittedly, it was way late, I was off my tits and flying the fighter was simply to frakkin confusing. Oh, I marvelled for a while at the spectacular space vista, the distant nebulas adding brightly coloured slashes to the all-encompassing star fields. But still the controls were too complicated with multi-tasking buttons requiring more memory than I possess to pull of manoeuvres. At a more reasonable hour, I gave er another go and was able to suss out the game controls well enough to navigate 3D space, lead a squadron through several exhilarating deep space dogfights and start having some fun. Sylpheed doesnt bring much new to the space combat arena Wing Commander and several Star Wars spin-offs have been there, laser blasted that the animé cut-scenes are pretty but vacant and the graphics rely on high-definition to bring out the twinkle in the stars. But for patient space combat acolytes, a curiously underserved niche market, this will certainly itch a scratch even if you dont get a multiplayer mode with which to blow each other out of the stars.
(Game Arts/Square Enix)Project Sylpheed: Arc of Deception
Xbox 360
BY Joshua OstroffPublished Aug 20, 2007