Silent Hill

Christophe Gans

BY Mike SauvePublished Apr 1, 2006

Silent Hill may be too direct a translation from the video game medium to the big screen. Countless scenes of heroine Radha Mitchell running down foggy alleys are amusing at first (if only to those who’ve played the game) but eventually they wear on the nerves.

Mitchell runs around Silent Hill for far too long looking for a lost daughter. Some crazy religious cult is behind it all but the revelation comes way too late, as any reasonable person will have left or stopped caring.

Critics will complain about the lack of background that’s given and the total lack of reason in the script. But this time it’s hard to argue with the horror-hating set. The film really is all atmosphere and no substance. Normally this might appeal to members of that disgusting old MTV generation, but Silent Hill is so goofy that even those jaded connoisseurs of fine trash will be tempted to laugh in all the wrong places. Silent Hill may in fact lead the league in unintended laughs. It’s tough to describe the badness, let’s leave it at a simple don’t waste your time.

On the plus side, there are lots of creepy-looking monsters lifted straight from the game. It’s too bad that the total monotony in between their appearances will tempt many towards suicide. (Sony)

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