Silent Hill Christophe Gans

An interesting fact found on IMDB.com says that it took director Christophe Gans five years to obtain the rights to film Silent Hill. Well, some things are worth waiting for and Gans was passionate about adapting this popular videogame into a film. Funny thing is, it doesn’t show. Silent Hill is a mesmerising film but purely on a visual scale. The everlasting fog, the "lonesome town” set that makes for an unsettling landscape and that mysterious snow that leaves no chill. But once you get past the look, there’s little else. Rose (Radha Mitchell) doesn’t believe her adopted daughter is mentally distraught. Instead of listening to her husband and the professionals, she flees to the enigmatic Silent Hill in order to find help. Her little girl quickly vanishes after a car crash and Rose is left to find her. Instead, what she uncovers is essentially what makes videogames daylong marathons and films formulaic rubbish: lots of freaky looking objects, troublesome characters, a ton of gore and no point. By the time the twist sets in — one that manages to pummel the viewer into even more bewilderment — it’s well past the point of caring. The expensive but poorly executed CGI is laughable, the suspense is trying and don’t even get me started about the two-hour-plus running time. You can sense there is potential for a movie but Gans rarely makes the right decisions to capitalise on it. There are some extras but unfortunately Gans backed out of a commentary, which may have made this worth watching again just to hear how and why he chose to do everything wrong. Plus: featurettes. (Alliance Atlantis)